Super Bowl Will Drive More Than 2 Million HDTV Sales, Says CEA
Fri Jan 25, 10:33 AMARLINGTON, Va.--(BUSINESS WIRE)--Super Bowl XLII is expected to drive the purchase of approximately 2.4 million high-definition television (HDTV) units, according to the third annual Sports and Technology survey conducted by the Consumer Electronics Association (CEA®) and the Sports Video Group (SVG).
The Super Bowl has retained the title of top driver for HDTV purchases for three years running, generating some $2.2 billion in HDTV sales this year alone. This years survey results show the Super Bowl is followed by college bowl games, the World Series, NBA Finals and NCAA March Madness as drivers of HDTV purchases. The true impact of these sporting events on CE sales is even higher when factoring in consumer purchases of high-def accessories such as HDMI cables, universal remotes, surround sound audio systems and mounting brackets.
We have long known the Super Bowl influences HDTV unit sales, said Tim Herbert, CEAs senior director of market research. We are now finding ties to other technologies consumers use to enhance their Super Bowl experience. This year, 18 percent of consumers watching the game expect to have a laptop PC nearby to check stats, IM with friends or check betting lines. Another 12 percent plan to use a PC in another room to check statistics during the game and 13 percent expect to use their mobile phone for the same purpose.
The study also found that the Super Bowl experience does not end when the game clock expires. Fifty-seven percent of HDTV owners said they will go online after the game to view memorable moments or television commercials.
While HD is still the primary driver, were seeing a rapid increase in adoption of technologies that provide viewers with even greater control over their sports TV experience, said Ken Kerschbaumer, SVG editorial director. This points to a whole new way of reaching the next generation of sports fan via multiple channels of media distribution.
Methodology
CEAs Third Annual Sports and Technology survey was fielded to an online national sample of 2,278 U.S. adults during the period January 14 21, 2008. Results are weighted to reflect national online demographics. The margin of sampling error at 95% confidence for aggregate results is +/- 2.1%. It was designed and formulated by CEA and SVG. The complete study will be available free to CEA and SVG member companies in February 2008. Non-members will be able to purchase the study at www.eBrain.org.
About CEA:
The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the $161 billion U.S. consumer electronics industry. More than 2,200 companies enjoy the benefits of CEA membership, including legislative advocacy, market research, technical training and education, industry promotion and the fostering of business and strategic relationships. CEA also sponsors and manages the International CES - Where Entertainment, Technology and Business Converge. All profits from CES are reinvested into CEA's industry services. Find CEA online at www.CE.org.
About SVG:
The Sports Video Group was formed in 2006 to support the professional community that relies on video, audio, and broadband technologies to produce and distribute sports content. Leagues, owners, teams, players, broadcasters, webcasters, and consumer technology providers have joined the SVG to learn from each other, turn vision into reality, implement new innovations, while sharing experiences that will lead to advancements in the sports production/distribution process and the overall consumer sports experience. Find SVG online at www.sportsvideo.org.
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Consumer Electronics Association (CEA)
Jason Oxman,
703-907-7664
joxman@CE.org
or
Megan
Pollock, 703-907-7668
mpollock@CE.org
http://www.CE.org


